Push Gaming's carnival-themed slot features four distinct bonus modes triggered by coloured Joker scatters, with an RTP of 96.68% in the standard game across 10 fixed paylines.

Joker Troupe's Three Separate Bonuses. Joker Troupe is a carnival-themed slot from Push Gaming with four reels and three rows across ten fixed paylines. Released in 2020, it centres on three separate Joker scatters—Blue, Red and Green—each triggering its own distinct bonus feature when three land on reels two through four. The base game runs left to right on a standard grid, building to moments when one of these features launches and shapes your round.
Who Enjoys This Slot's Pace. You'll find Joker Troupe suits players drawn to feature-rich rounds where the base game sets up bonus moments rather than delivering frequent small wins. Stakes run from A$0.10 to A$100, covering casual and committed players. The slot's energy comes from its three triggerable features and bonus buy options, meaning rounds can shift shape quickly once a scatter set lands—especially appealing if you prefer shaped gameplay over steady payline wins.
Accelerating Spins and Rising Symbol Mix. The Red Joker Freespins mode most shapes a round once triggered. It runs self-playing spins on a 20-second countdown where Red Joker symbols speed the pace and fill a level meter; each level refill resets the timer and increases the proportion of high-value symbols up to level 12. This cascading acceleration gives the feature its distinctive rhythm and separates it from static free spin rounds.
Read MoreThese four facts settle how the game plays and what you'll win on average.
You'll understand how each round flows, from placing your stake to collecting any win.
These payouts show what you win at a A$1 bet on Joker Troupe. Land more matching symbols and your payout grows.
Faster spins with rising symbol values. Three Red Joker scatters on reels 2-4 trigger self-playing hypermode spins on a 20-second countdown. Red Joker symbols speed the pace and fill a level meter; refilling resets the timer to 10 seconds and raises the proportion of high-value 8 symbols up to level 12.
When the wheel multiplier grows. Three Green Joker scatters on reels 2-4 spin a 12-wedge prize wheel. Number wedges pay 1, 2, 5 or 10 times the Wheel Multiplier times your stake, up to 1,000x total. Booster wedges multiply the Wheel Multiplier by 2 then by 5; a third Booster ends the feature and awards Red Joker Freespins.
Hold symbols and grow your multiplier. Three Blue Joker scatters on reels 2-4 start hold-and-respin mode. Hat and Red Joker symbols stick in place; every 3 landed unlocks a new grid row and raises the Hat multiplier from x2 to x25. The feature ends when spins run out and all held Hat tiles reveal their payout.
Choose random free spins. Bonus Buy only at 66 times your base bet randomly starts one of the other three features—Red Joker Freespins, Green Joker Wheel or Blue Joker Feature—on your behalf without waiting for scatters to land.
Read MoreRTP is the average payout over an extremely large number of spins. Each figure below applies only to the specific condition noted next to it—whether you're playing the standard game or buying a particular bonus. The figures differ slightly depending on which path you choose.
When bonuses arrive. When a bonus round triggers depends on chance alone. No pattern tells you if the next spin brings a scatter or if you'll wait through many spins first.
What one session will bring. Your session result is random regardless of RTP. One player might double their stake; another with the same bets and spins might lose. RTP describes long-term returns only.
How often you'll see the top prize. The maximum win of 5,000x your stake is possible but extremely rare. You're far more likely to see wins of a fraction of that, or no bonus round at all.
Read MoreHold and respin with Hat and Red Joker symbols stuck in place. Unlock new grid rows as matched symbols land, raising your Hat multiplier up to 25 times. Costs A$85 at A$2 per spin.
Spin a 12-wedge prize wheel offering fixed payouts multiplied by the Wheel Multiplier, which can rise through Booster hits. The third Booster ends the feature and starts Red Joker Freespins. Costs A$83.20 at A$2 per spin.
Self-playing spins on a 20-second countdown that accelerates as Red Joker symbols fill a level meter. Each level refill speeds the pace to 10 seconds and raises the share of high-value 8 symbols up to level 12. Costs A$228 at A$2 per spin.
Buy a random selection of one of the three other features to start on your behalf. The game picks the feature and the feature runs as normal. Costs A$132 at A$2 per spin.
Decide whether to play the demo or jump straight to real money wagering at the casino.
Settle what matters before you start: buying bonuses, your bet range, the maximum win, and how free spins trigger.
Joker Troupe budgets that matter. Set a budget before you start playing and stick to it. Your budget is money you can afford to lose without affecting your life, and once it's gone, play stops.
When will you step away? Decide in advance how long you'll play and when you'll walk away, even after a win. A winning spin doesn't mean your next spin will pay out.
Set your spending caps now. Use your account's deposit and loss limits to cap your spending automatically. These tools slow down play and keep your losses in check.
When fun becomes a concern. Take a break if the game stops being enjoyable or feels out of control. Self-exclusion and cooling-off periods are there to help you stay safe.
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